Welcome
Lore
Mechanics
Admin
Creating a character
Playing the game
Briefs
Welcome
Lore
Mechanics
Admin
Creating a character
Playing the game
Briefs
This world is fair, ruthlessly so. For every laughter, a tear is shed; all joy with equal sorrow is met. Remember this well, when reality bends to your will. Remember this well, when fate seems to strike you down.
- Opening words of First Principles of Magic, by Elisaveta
The law of equivalence permeates all aspects of this world - for everything gained, something must be paid. It can be seen in the prosperous cities, balanced by hostile expanses; the weak minds of monsters, balanced by strong bodies; the grand achievements of kings, balanced by all their depravities.
There are some in this world that come to know, to understand this law. To recognise equivalence is to be able to manipulate it, so such people are capable of miracles and catastrophes beyond imagination. Such people are called mages. However, this recognition does not merely take the form of knowledge, but instead experience, imprinted onto the soul through a Rapture/Rupture. Such an experience, which awakens an understanding of the world, is called Rapture by the more optimistic, and Rupture by those less so inclined.
All magic is based on the same principle of equivalence. That means that each act of Spell-casting will require a target outcome, as well as a sacrifice. In the game, Spells will be a vital tool to interact with the environment, defeat enemies and much more. Players will be given a great amount of freedom in what they want their Spells to do, but should take heed that the costs of those Spells will be partly up to GMs to decide.
Inevitably, some hostility will arise between players and NPCs (or even other players), whether that be a difference in opinion, a decade-long vendetta or conflict over some precious items. This is a completely normal phenomena, and even encouraged. After all, what's the worst that could happen to you? In order to resolve such hostilities you may have to engage in player versus environment (PvE) or player versus player (PvP) activity.
In order to determine who 'wins' in these conflicts and what exactly the final outcome is, GMs will take into account what Quirks a player has, how they have used their Spells and, most importantly, what exactly they are trying to do. As such, it is more favourable for players to try creative plans in place of purely relying on their character's capabilities. Nonetheless, regardless of plans, abilities and outcomes, the GM team will try to ensure that win or lose, players have fun engaging with the world and its inhabitants.
… The reason why so many mages pursue knowledge, even to the point of endangering their lives, is not merely obsession. As one comes to better comprehend the principle of equivalence, one will better be able to manipulate it. From enhancing aspects of yourself, to manifesting objects to bending reality to your will - there is no limit to what magic can achieve so long as you can understand how to wield it.
- An extract from one of Almustanir's lectures
Proof of your knowledge of equivalence.
Effect
AND
Usage
How is it learned?
Examples
Imprint your imagination unto matter.
Effect
AND
Usage
How is it learned?
Examples
Twist reality into your desired shape and fill the tears.
Effect
AND
Usage
How is it learned?
Examples
No cost too great