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introduction

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Ad Nauseum

Here, here, I humbly request your attention. You have been invited to a banquet hosted by myself, the mighty archmage. People from all around the sanctuary will come to feast and join us in this night of celebration. I certainly hope there's no bickering... Oh well, I'm sure all will be eased when I make my speech. Come one, come all for a night where time stands still!

Welcome to the world of Ad Nauseum! The GM team hope that you will enjoy exploring the Sanctuary, and welcome you to submit a character creation sheet by FIXME if you want to jump in. Please feel free to shoot any questions to Ad Nauseum GM team

Premise

Ad Nauseum is game about a city called the Sanctuary. The Sanctuary is a city for mages, including yourself. It is a safe refuge for everyone to practice magic or just try and live a normal life, away from the judging eyes of the non-magical world outside. There are variations of magic skills in this world, but there is one fundamental rule: equivalent exchange. If you wish to gain something, you must sacrifice something of equal value. The paths that mages walk in this world often represent their view on how much they are willing to sacrifice.

Ad Nauseum aims to give the player a world to explore this idea, alongside many others. You start at the Archmage's banquet, where there will inevitably be disputes between citizen of the Sanctuary, and it will be up to you to decide how to proceed. Will you try to fan the flames, douse the fire, or chase that pretty butterfly outside?

We aim to provide something for every player in Ad Nauseum, be that political intrigue, exploration, combat, diplomacy, investigation and more. We hope Ad Nauseum has something to keep you occupied.

Game format

Ad Nauseum will take place in 3 parts:

  • Uptime in which players roleplay their characters’ interactions and describe their actions over Discord text channels in real time. This will include the opportunity to participate in short, GM-moderated adventures.
  • Downtime, which consists of
    • Emails, using the game's email system, in which players may continue to communicate after uptime has ended until an hour before the turnsheet deadline. This may be used for last minute planning before writing turnsheets, as well as any other communication or roleplay players wish to engage in. Players are asked to not use any other means for IC communication during downtime, as GMs are able to read all emails sent via this system. This is important for the running of the game.
    • Turnsheets, in which players submit a summary of what they plan to achieve during downtime to the wiki. This will be read by the GM team who will provide a response before the next session. This response will be in written form.
  • If you have never used Discord before, we suggest reading Discord Basics
  • For specifics on our use of Discord for uptime, see Uptime on Discord
  • For details on Turnsheets, see Downtime, Emails and Turnsheets
introduction.1651239367.txt.gz · Last modified: 2022/04/29 13:36 by gm_connor