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introduction

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Introduction

Here, here, I humbly request your attention. You have been invited to a banquet hosted by myself, the mighty archmage. People from all around the sanctuary will come to feast and join us in this night of celebration. I certainly hope there's no bickering... Oh well, I'm sure all will be eased when I make my speech. Come one, come all for a night where time stands still!

Ad Nauseum is a game set in the Sanctuary. The Sanctuary was made by the Archmage long ago, as a refuge for mages to protect them against the outside world, where tensions against magic are rising. The reason? Magic in this world is governed by equivalent exchange. If you want something, then there must be an equal sacrifice. In fact, magic itself is only awoken in someone after a traumatic event we call a rapture (called rupture by some). There are people who actively cause raptures to awaken more magic in the world, consequently leading to more magic, more sacrifices. Having already had your rapture, how much are you willing to sacrifice to get what you want?

Tonight though, you go to the Banquet, to have some nice food and schmooze amongst some interesting characters. Oh no, the Archmage is rushing off, I wander where they could be going to…

Tonight though, you go to the Banquet, to have some nice food and… wait a minute, haven't we already been here?

Maybe not everything is as it seems here, you could try investigating, seems like you've got a lot of time on your hand. Alternatively, if this doesn't seem like a you problem you are free to interact with the Sanctuary how you wish. Bicker about politics, get involved in a gang war, or just settle down on a nice patch of farmland below a floating house.

The Sanctuary is every mage's refuge, you better make the most of it.

introduction.1651185760.txt.gz · Last modified: 2022/04/28 22:42 by gm_connor