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magic [2022/05/04 23:30]
gm_ivan created
magic [2022/05/09 21:31] (current)
gm_ivan [Enhancement]
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 **Effect**\\ **Effect**\\
-  * Temporarily enhance the effect of a chosen owned talent [[Quirks|Quirk]]+  * Temporarily enhance a capability of your character((any characteristic or ability of a character, NOT one's social relations or items))
 AND AND
-  * Temporarily gain negative talent Quirk chosen by a GM (players will be informed of the negative Quirk)((If you cast this during Uptime, you will be informed of the negative Quirk gained (almost) immediately. If you cast this during Downtime, the negative Quirk will be taken into account for your turnsheet action (and will be stated in the turnsheet), but will be gone before the next session (unless your action specifically takes place immediately before the Banquet begins, in which case the positive and negative Quirks may linger on into your session).)) +  * Temporarily diminish capability of your character chosen by a GM (players will be informed of the diminishment)((If you cast this during Uptime, you will be informed of the negative effect gained (almost) immediately. If you cast this during Downtime, the negative effect will be taken into account for your turnsheet action (and will be stated in the turnsheet), but will be gone before the next session (unless your action specifically takes place immediately before the Banquet begins, in which case the positive and negative effects may linger on into your session).)) 
  
 **Usage**\\ **Usage**\\
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 **Examples**\\ **Examples**\\
-  * A mage enhances their 'Tough (+)' [[Quirks|Quirk]], making their skin harden and become like scales. This comes at the cost of gaining the temporary negative [[Quirks|Quirk]] 'Bogged Down (-)' diminishing their agility, making them into a shield - resilient, but practically immobile. +  * A mage enhances their toughness, making their skin harden and become like scales. This comes at the cost of temporarily diminishing their agility, making them into a shield - resilient, but practically immobile. 
-  * A mage enhances their 'Diplomatic (+)' [[Quirks|Quirk]], making their words attain a particularly enrapturing quality. This comes at the cost of their perceptiveness, gaining the temporary negative [[Quirks|Quirk]] 'Oblivious (-)' making them easily able to resolve conflicts, yet unable to spot them in the first place. +  * A mage enhances their diplomatic ability, making their words attain a particularly enrapturing quality. This comes at the cost of their perceptiveness, making them easily able to resolve conflicts, yet unable to spot them in the first place. 
-  * A mage enhances their 'Pickpocket (+)' [[Quirks|Quirk]], making their movement so light, delicate, and precise it is almost impossible to detect. This comes at the cost of gaining the temporary negative [[Quirks|Quirk]] 'Flimsy', making them physically frail and making attacks that rely on brute force more dangerous to them. +  * A mage enhances their pickpocketing ability, making their movement so light, delicate, and precise it is almost impossible to detect. This comes at the cost of making them physically frail resulting in attacks that rely on brute force being more dangerous to them. 
  
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magic.1651707010.txt.gz · Last modified: 2022/05/04 23:30 by gm_ivan