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        <title>eternity:a_hopeless_librarian</title>
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        <description>A Hopeless Librarian

As memories of the old Sanctuary fade, through both magic and time, few people still remember a certain old librarian. They spend their time locked within the confines of libraries reading through book after book. Perhaps on occasion you might find a manuscript or other document about the old Sanctuary, signed by</description>
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        <title>eternity:caliban</title>
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        <description>Caliban

Travels of a Believer

Day 0:

Saying goodbye to everyone at the Sanctuary, packing my things, excited to go on out on this new adventure! The Deep One awaits us

Day 1: 

Set off with Impetus and Carneades on the S.S. Superkitty. You're not 100% sure of the direction, but you have faith that the Deep One will guide you down the right path.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:carneades</title>
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        <description>Carneades Castus

One with Monkeys

You part ways with Caliban after visiting the temple of the Deep One. You drag Impeutus along with you, cashing in a favour. It is time to learn from the monkeys.

You head into a forest. It takes a few days walking, but you can feel you're getting closer, your dice wouldn't lie to you. Then you see one, a monkey, fellow ambassador of the Trickster God. You nod, and it gestures for you two to follow. It guides you to an open area, where there are many other mo…</description>
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        <description>Cassandra Prospero

Guardian of the Sanctuary

You set up a rudimentary home, mostly out of sand, as it can't break or crumble any more than it already has. There isn't exactly much to do out here. No monsters to protect the people from. Even the Hunters ended up leaving behind their old duty and turning to supplying the people with food and water instead. At the very least you have many people to talk to, and Opularia and Fig try to keep you involved in the governance of the Sanctuary. You are …</description>
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        <description>Duty Till Death

For so many years had the old general taken on the responsibility of keeping order within the Sanctuary. He'd seen too many lives lost before, led too many to their deaths... yet he knew that there was no one else as capable and experienced as him. He never wanted this role, yet he could not shirk his duty.</description>
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        <title>eternity:end_of_an_archmage</title>
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        <description>The End of an Archmage

An old man walks back into the library. He hears footsteps behind him. What a pleasant chat that was and how nice it was to be able to use magic to help someone one last time. It truly will be the last time now. He wanders back to the attic where he spent the evening with his old friend, now likely safe and sound in a far away place. Bottles are strewn across the floor, a cacophony of years and flavours, all emptied on this final day. There is now nothing for him here, no…</description>
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        <title>eternity:eternity</title>
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        <description>Eternity

After so many hours I find myself finally on the surface. There is only silence. No buildings, no people - only rubble. From marble pieces and golden patterns I can piece together in my mind what once must have been a wonderful city. When was it reduced to such a state? Why am I here? I remember only the circus and only that I lead it. And have done so for</description>
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        <title>eternity:evie</title>
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        <description>Evie

Memories

It's nearly midnight. You can't risk losing magic. Write it down, write as much down as you can remember. How to Enhance, how to Shape, how to Reality Bend. You write down everything you think could be important, and then some more. As midnight approaches, your scribbles become more and more furious, but you're getting everything down. This.. this journal shall survive as the memory of magic, you will not let it die here.</description>
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        <description>Fig

Guardian of the Sanctuary

You sit a good five or so metres away from Cassandra. It's unfortunate that you can't really get closer without risking your life. You don't know why things break around her, but they do... and you'd rather not give her anything more to feel guilty about. You can't imagine how</description>
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        <description>Impetus

Travelling

Travel highlights!!!

Bye bye new Sanctuary, onto new heights, Beastie lead us to wherever you want.

Plains, plains, village, plains, village, mountain! Caliban and Carneades says this is their fancy mountain, we shall see.

It was a kinda fancy mountain, we didn't stay too long, mainly ruined, onto the next.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:magic_takes_its_price</title>
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        <description>Magic Takes Its Price

How much can a single human lose? Turns out, magic always finds more when one would assume there is none left. Turns out, it is still so little. 

On the first day, all of her possessions blinked out of existence. Soon she was overwhelmed by confusion and pain and fear. Her thoughts got muddled from time to time, her senses dulled and then overstimulated for no rhyme or reason. A leg was gone, soon followed by another. Bones broke. Blood drained away, leaving her weak and …</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:merx</title>
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        <description>Merx

Reports and Ratings
SectorRating (1-5)NotesGovernment1In so far as I'm aware, there is currently no active government within the new Sanctuary. The fact that multiple political entities (the hunters, the mafia, the military etc.) exist within this city is likely to lead to an inefficient cooperative government at best, assuming that the factions are of similar strength. At worst the city will descend into chaos as each faction vies for power over the city, something that is highly likely t…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:midsummer_apocalypse</title>
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        <description>The Midsummer Apocalypse

Three year from the day the Sanctuary fell.  

A day that will in the future years be described as the Midsummer Apocalypse. 

A day when seas boiled and mountains sank and fire fell from the sky. A day of loss and destruction and Rupture, for almost everyone.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:mr_brinkus</title>
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        <description>Mr. Brinkus

Farewells

It's been a long day, more than once, and now it's time to go home.  But you've come to care about those you've helped, and there are people to visit before you go.

Nullapretium first.  Or so you'd hoped.  You ask around and… he doesn't seem to be here. For a moment you wonder if he's run away, but the more you search, the more you come to realise that he must have never arrived here in the first place.  Perhaps that was part of his Wish: The Archmage is gone. You had ye…</description>
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        <title>eternity:opularia</title>
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        <description>Opularia

A Meeting in Twilight

Dear Lavinia, 

I hope all is well and you have settled well into our beautiful Odellia. As I have previously reported, my caravan and I have made it through the desert and discovered the beautiful city you spoke of. 'Tis truly unlike anything I have ever seen</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:owl_mask</title>
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        <description>Owl Mask

With her brother and father no longer in the picture, you might expect Prilliskevle to live a quiet life.

But when magic returns, so does the Owl Mask.  It might not be so personal for Charlotte this time, but she had a point, right?  A society built on magic is a society built on sacrifice.  And besides, the young, charismatic revolutionary is an aesthetic she can get behind.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:porphyr_calculator</title>
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        <description>Porphyr Calculator

The Great Inventor

The name had to change.  The shame of being “Porphyr” was too much to handle.  But as for being Porphyr, following that path for which you were made: perhaps, at last, you have a chance.  Puridion, to use your new name.  You start a new business—Puridion’s Amblings—and decide to build a life around your inventions.  Not that the old ones make much sense, of course.  But Puridion is a creative man. You get into clockwork. Pneumatics. Corkscrews. To the untr…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:remus</title>
        <link>https://adnauseam.oxfordrpg.com/eternity:remus?rev=1657033092&amp;do=diff</link>
        <description>Remus Fletcher

The Man of the Woods

Have you heard of the tale?

No?

Well listen up. It was a few years ago now that rumours of him surfaced. A strange man one day arrived at the village. He was a man of the wild. A lush unkempt beard inhabited his chin, overgrown like the forest itself. He wore fur coats and hats of leaf and twig, as though no different from a tree or beast himself. A distant ringing would always accompany him, a chilling sound that brought one fear, the very hand of death c…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:rennyn_the_wanderer</title>
        <link>https://adnauseam.oxfordrpg.com/eternity:rennyn_the_wanderer?rev=1657015519&amp;do=diff</link>
        <description>Rennyn the Wanderer

Reconnecting

After dealing with Fig, you decide to tend to Min Min. They don't seem to be in any life-threatening danger, just unconscious for the moment. Still, it never hurts to be cautious. You drag them over to one of the empty buildings and place them in the recovery position. They could have bleeding somewhere, perhaps internally, which could have made them go into shock. Perhaps the journey to the new Sanctuary was too tough on them and they got sunstroke? You are cu…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:ruptures</title>
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        <description>Ruptures and Raptures

In the place that is not a place, visions of the Ruptures and Raptures are captured for all eternity, remembered, never forgotten, just like everything else. 

Almustanir

One book at a time, bricks for a cathedral, lines for an epic - it will be completed, it must be completed: ruination. Pages scattered to the twelve winds, knowledge forever gone. This must not be -</description>
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        <title>eternity:sophie</title>
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        <description>Sophie

Stargame: the Vogue

The Stargame? It is a game, a story, a dance, a symphony. It transcends definitions and bends genres. It brings laughter and tears. - an avid player

Have you heard of the Stargame: the glorious collective performance — the endless twisting of the Layered Spiral — the unlocking of individual creativity through participation in metaphorical (and sometime not so metaphorical) dance? If you have, good. If you have not, there is no need to worry, for we are here to infor…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:tern</title>
        <link>https://adnauseam.oxfordrpg.com/eternity:tern?rev=1657015587&amp;do=diff</link>
        <description>Tern

&quot;Let's talk tomorrow&quot;

You rush through the pristine and unfamiliar streets. When you finally see Gull and Dawn you stop so abruptly you almost fall. 

They've made it. You've made it. 

The shadow of death that has loomed so large above everything like a predatory monster has finally dissipated. You run over and throws your arms around the surprised Gull and almost sob his name.</description>
    </item>
    <item rdf:about="https://adnauseam.oxfordrpg.com/eternity:the_blue_queen?rev=1657015802&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-05T10:10:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:the_blue_queen</title>
        <link>https://adnauseam.oxfordrpg.com/eternity:the_blue_queen?rev=1657015802&amp;do=diff</link>
        <description>The Blue Queen

During the Free Week, the Blue Jay completed her most daring feat yet: She stole the Sun from Chrysus and painted it blue.

However, that was also her last known exploit, at least in the New Sanctuary. The word is she has escaped the city - wise, if you've angered the dread Greed Mage. The word is that a certain noble lady has also disappeared from high society at roughly the same time. A coincidence? Who can say.</description>
    </item>
    <item rdf:about="https://adnauseam.oxfordrpg.com/eternity:the_twin_suns?rev=1657015783&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-05T10:09:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:the_twin_suns</title>
        <link>https://adnauseam.oxfordrpg.com/eternity:the_twin_suns?rev=1657015783&amp;do=diff</link>
        <description>The Twin Suns

After the migration to the New Sanctuary, the famous (or infamous) Greed Mage Chrysus took up residence in the mechanical sun that runs through the city's artificial sky. 

It would have been surprising if her previous abode was not literally nicknamed</description>
    </item>
    <item rdf:about="https://adnauseam.oxfordrpg.com/eternity:to_govern_a_sanctuary?rev=1657031882&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-05T14:38:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:to_govern_a_sanctuary</title>
        <link>https://adnauseam.oxfordrpg.com/eternity:to_govern_a_sanctuary?rev=1657031882&amp;do=diff</link>
        <description>To Govern a Sanctuary

What does a successful settlement need to thrive?

Well, first things things, a sustainable source of food and water must be established. The new Hunters were responsible for this. Given the isolated location of the new Sanctuary coupled with Cassandra's guard, the Hunters as defenders of the Sanctuary weren't necessary anymore. Instead, they become hunter-gatherers. Sending out expeditions with the sole goal of finding resources, it wasn't long before they found several o…</description>
    </item>
    <item rdf:about="https://adnauseam.oxfordrpg.com/eternity:trixie?rev=1657015622&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-05T10:07:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:trixie</title>
        <link>https://adnauseam.oxfordrpg.com/eternity:trixie?rev=1657015622&amp;do=diff</link>
        <description>Trixie

Ascension

She sits on the ivory balustrade of a beautiful empty tower and watches the people bustling, panicking, weeping and laughing in confusion below. So far below. 

There was a time when she climbed a similar balustrade, when she uttered the phrase:</description>
    </item>
    <item rdf:about="https://adnauseam.oxfordrpg.com/eternity:what_is_remembered_of_the_old_sanctuary?rev=1657015681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-05T10:08:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:what_is_remembered_of_the_old_sanctuary</title>
        <link>https://adnauseam.oxfordrpg.com/eternity:what_is_remembered_of_the_old_sanctuary?rev=1657015681&amp;do=diff</link>
        <description>What is remembered of the Old Sanctuary?

The where?

Just kidding.

But you’re a rare one to think about the Old Sanctuary.  Not much is remembered of it at all.  Floating Tudor houses tied down with ropes… underground caverns filled with serpents and circuses… an ivory tower, and a magical mafia?  No such things ever were there. Perhaps you're confusing it with the new Sanctuary?</description>
    </item>
    <item rdf:about="https://adnauseam.oxfordrpg.com/eternity:wish?rev=1657015688&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-05T10:08:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:wish</title>
        <link>https://adnauseam.oxfordrpg.com/eternity:wish?rev=1657015688&amp;do=diff</link>
        <description>No Cost Too Great

Wish

No cost too great

Effect


	*  Gain whatever you most desire

AND

	*  Lose whatever you most hold dear

Usage


	*  This Spell can be used once

	*  This Spell can only be used after prior discussion with a GM (whether it be planned to be used in uptime or downtime)</description>
    </item>
    <item rdf:about="https://adnauseam.oxfordrpg.com/eternity:wolfgang_greenleaf?rev=1657015632&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-05T10:07:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eternity:wolfgang_greenleaf</title>
        <link>https://adnauseam.oxfordrpg.com/eternity:wolfgang_greenleaf?rev=1657015632&amp;do=diff</link>
        <description>Wolfgang Greenleaf

A Conversationalist

“So I've learned a lot about this place... but I still don't know much about you, my friend. Would you like to tell me more about you?”

You sense a sorrow that was once deeper, records of a chasm that once could swallow seas that has been levelled by the passage of time, fossils of despair that are now placed in glass jars to be observed and admired.</description>
    </item>
</rdf:RDF>
