======Carneades Castus====== ===== One with Monkeys ===== You part ways with Caliban after visiting the temple of the Deep One. You drag Impeutus along with you, cashing in a favour. It is time to learn from the monkeys. You head into a forest. It takes a few days walking, but you can feel you're getting closer, your dice wouldn't lie to you. Then you see one, a monkey, fellow ambassador of the Trickster God. You nod, and it gestures for you two to follow. It guides you to an open area, where there are many other monkeys waiting. They were expecting you, as is to be expected from servants to the Trickster God. There is a small induction ritual. You have to relinquish all of your physical belongings, but they permit you to keep your dice. After a brief bit of discussion, Impetus passes on giving up all their physical belongings for a year and moves on, wishing you well in your journey to cause chaos. So, you spend the next year living with your trickster brethren, the agents of chaos, monkeys. They teach you a lot about the ways of chaos; you feel your connection with the trickster God deepening. You start every morning with a game of risk, against one of monkeys. They are very good, and at the start you barely manage a 25% win rate. You learn their tactics, how they predict and how they act, and by the end of the year you are a Risk master, nearing 100% win rates. It is a very valuable and educational year. When you finally prepare to leave, many monkeys have also learnt lots from you. In fact, some offer to follow you on your journey, helping you increase the chaos to wherever you go. So, you depart, onwards to somewhere. You don't know where yet, but you let the dice choose a direction and run with it. Many monkeys, perhaps a dozen or so, follow you on this journey. Fun awaits. ===== Old ground ===== The old Sanctuary. After many days of wondering, a group of travelers arrive at the deserted city, only inhabited by Stone Manties. The travelers enter the city, defending themselves when necessary but mostly pushing quietly through. Finally, they arrive at the base of what used to be a great tower looming over the city. "This, this spot here is perfect." Says the leader of the group. And so the group gets to work. In monkey-like motion, most of the group starts leaping around, picking up bricks, trinkets, and just about anything else lying on the floor. It's not long before they start to get a foundation going. Then not too long after, some walls. Then a roof, some decroations, and finally the finishing touches. The 1st Great Temple of the Monkey has been built, back where the largest explosion, perhaps ever, totally happened right underneath this spot. The temple is glorious. On the outside it looks glamorous, and on the inside it resembles a casino, countless risk stations ready to tempt in anybody who fancies a game of chance. A few monkeys stay behind to staff the casino-temple, but most move along with the leader. As quickly as the group arrived and got to work, they leave, setting off for a new destination. ===== Casino Royale ===== The most lucrative building in the Sanctuary opens its doors once more on a fine afternoon. Its door will stay open through the night up to the early hours of the morning, and it will be densely populated this whole time. After all, once one has delved into the Trickster God's style, it is not easy to resist. The building as such is a large temple/casino dedicated to the Trickster God. It neighbors the Cathedral of the Deep One, and shares many of the same guests. They prey and devote themselves to the deep one, before going next door to play and gamble until their chaos quotas are met. Perhaps one of the most pecurliar parts of this building is the staff. There is no human staff, only monkeys. They do their job incredibly well to be fair. They are brutally good at Risk, and can spot cheaters from a mile away. Fair, chaotic, and surprising, the perfect staff for such a building. Once or twice a year, the monkeys will all fall silently as a man carrying a pouch of dice walks down the Casino aisle, a herd of monkeys following him. He enters, wins 10 games or more of Risk, then leaves once more with his monkey posse. One can only assume he has gathered great respect from the Trickster God to have demanded such respect from the staff.